War Plans are the endgame activity-playlist system in Diablo 4 Season 14: you build a custom route of up to five activities, then spend Activity Skill Points in a separate skill tree for each activity to shape exactly what loot, materials and experience you get. Set up well, they are the single biggest multiplier on your farming - set up badly, your returns quietly tank.
This guide covers how the system works, how to plan a route you cannot undo, which activities are worth pathing into, and the exact skill-tree nodes to pick for each one in Season of Death Awakening.
How War Plans Work
Every War Plan has two halves. The left side is a branching map of activities and rewards you path through - each activity links to the next, and once you lock in a route it cannot be changed, so planning matters. The right side is a set of seven skill trees, one per activity, that modify its rewards and add bonuses or extra challenges.
- You path for the best rewards at the highest tier through the fastest activities you can clear - speed is half the equation.
- Each activity tree holds up to 7 Activity Skill Points worth of nodes; spend them to specialise that activity for loot, materials or XP.
- Rewards come in ranked types and six size tiers, so a plan is really "best reward type, highest tier, fastest activity."
Reward types are ranked roughly by value, and each is granted in one of six amounts:
Reward types (best to worst) | Reward tiers (small to huge) |
|---|---|
Dungeon Keys | Small |
Salvaging Materials | Medium |
Horadric Reagents | Large |
Gold and Obols | Giant |
Experience Orbs | Grand |
Obducite / Armor / Weapons / Spoils | Mythic |
Group War Plans & Refreshing for Mythic Nodes
Season 14 adds two things worth knowing before you spend a point:
- Group War Plans - in a party you can vote to synchronise War Plans. Once everyone agrees, your trees visually match, but the sync does not copy which nodes each player already picked, so you still coordinate routes in chat.
- Refresh is almost always worth it - every refresh has a chance to roll nodes of Mythic quality, which are strictly better, so reroll before committing if the current nodes are mediocre.
Activity Tier List: What to Path Into
Not every activity is equal. Prioritise the ones with the best reward-to-time ratio and path around the slow ones:
Activity | Tier | Why |
|---|---|---|
Helltides | S | The most rewarding activity in S14 - fastest route to Paragon 300, plus gold, materials, Lair Keys and Maggot XP |
Kurast Undercity | S | Very fast to run with highly customisable Tribute rewards; great for targeted loot |
Lair Bosses | A | Complete in seconds; one of the best Mythic sources when you stack monster power |
Nightmare Dungeons | A | Quick and flexible; the highest ceiling thanks to Escalation and shrine farming |
The Pit | B | Nerfed this season; run it for Glyph XP, which is still excellent |
Infernal Hordes | D | Slowest activity; skip unless you specifically want Bertuc's uniques |
Tree of Whispers | Passive | Cannot be picked directly; earned passively while doing the rest |
Helltides Nodes (S-Tier)
Helltides are the best all-round pick and the fastest way to Paragon 300. The tree turns them into an XP, Lair Key and material engine - our Paragon leveling guide covers how that XP loop scales once the nodes are set.
- Hellmouth then Writhe and Rot - Hellwyrms always spawn Maggots (big experience orbs) at +1 Maggot level, and Pangs of Duriel start dropping Lair Keys. This is the core XP-and-key path.
- Meat Brothers (right branch) - when your Threat Meter depletes it triggers two Butchers worth roughly 25 million experience each, with a chance at Profane Mindcages (+1 monster power to overworld content).
- Tainted Shrines and Hated Foe - extra Threat generation when empty and stronger, more rewarding ambushes at max Threat.
- Keep your Threat Meter at least half full - Hellwyrm spawns become far more frequent past that threshold, and they have fixed spawn points per zone worth learning.
Kurast Undercity Nodes (S-Tier)
Undercity is fast and its Tribute rewards are the most customisable in the game. The whole tree revolves around spawning Portal Pranksters for extra chests:
- Gutter Filth then Endless Storm and Unfortunate Souls - lighting beacons has a chance to summon a Portal Prankster; these nodes raise that chance and the chest value it adds. Light every beacon you can.
- Jade Epiphany and Finally Tuned - experience orbs on Attunement gains and +1 Undercity monster power for more XP.
- Initiative - killing the district boss with the Initiative buff grants Tribute rewards as if your Attunement were higher.
- Skip Pathfinder - a portal straight to the final floor defeats the point, since you want to tap every beacon for Prankster spawns.
This is also the home of Mythic Tribute of Armaments runs (around a 30% Mythic rate in S14). The broader Mythic farm is in our Mythic Unique farming guide.
Save -20% on your boost ⚡
Lair Boss Nodes (A-Tier)
Lair Bosses finish in seconds, so the goal is to stack monster power for better loot and greater affix chances on uniques:
- Lair of Runes and Lair of Plenty - together +2 monster power and a second Horde Chest at the end of the fight, effectively doubling rewards.
- Dog of Astaroth - a chance to be ambushed by the Amalgam of Rage in Nightmare Dungeons, dropping from Astaroth's excellent unique pool (normally the hardest to farm).
- Two by Two and Greater Nemesis - a chance to fight double Lair Bosses for both reward sets; an efficient way to target boss-specific uniques.
- Ultimate Nemesis - opens a 30-second portal on a boss kill but consumes Superior Lair Keys, so carry at least five if you take it. Many players save those keys for Pandemonium Threshold farming instead until they have their Mythic.
Nightmare Dungeon Nodes (A-Tier)
Nightmare Dungeons have the highest ceiling of any activity, split into two farming styles. Branching Pathways is mandatory either way - it gives three upgrade choices per floor instead of one.
- Escalation farming - use Branching Pathways to stack rewards like Gem Reserve (10,000-40,000 gem fragments a chest), Gold Reserve (up to 200 million gold per run - two in a row can pass 400 million), or Obducite Reserve. Add Dread Revival and Recurring Nightmare for extra loot and Escalation Sigils.
- Shrine farming (left side) - Gauntlet traps souls of enemies killed under a shrine so they respawn, Nemesis spawns seven elites per shrine, and Fearless Conviction turns elite kills into stacked end-of-run loot. Plant Corrupted Roots by shrines and cycle them for loot explosions.
The Pit Nodes (B-Tier: Glyph XP)
The Pit is nerfed for loot but still the only place Glyphs level, so build the tree purely around maximising Glyph upgrades - it stacks with the Pit mechanics in our Paragon leveling guide:
- Choron's Haste - +1 Glyph upgrade for every 5 minutes left on the timer (up to Pit 120); most clean runs leave 10 minutes, so this is huge.
- Heart of Stone and Damned Thieves - the most efficient progression-orb generation to finish runs fast.
- Choron's Blessing - an extra bonus Glyph-upgrade chance.
- Pit Butcher - the Butcher can appear anywhere and killing him instantly completes the run, which is gold for upgrading Glyphs past 110 where success rates drop.
Infernal Hordes & Tree of Whispers Nodes
The two lowest-priority trees, rounded out for completeness:
- Infernal Hordes (D-tier) - the slowest activity; only path in for Bertuc's uniques. Take the right side for more Chaos Waves (the fastest Aether), plus Exalted Council Coffers for boss reward quality and Flawless Find to swap Obducite drops for gem fragments.
- Tree of Whispers (passive) - not directly selectable. Build toward Corrupted Roots (plantable enemy spawns for loot) and push the middle path to the node that grants Resplendent Sparks from Whisper Caches - the currency for crafting Mythics.
Best Overall War Plans Strategy
Put it together and the priority order is simple:
- Leveling to Paragon 300 - route Helltides, take Hellmouth and Writhe and Rot for Maggots and keys, and lean on Meat Brothers for XP bursts.
- Farming Mythics and gear - alternate Lair Bosses (stack monster power) and Undercity (Portal Pranksters and Mythic Tributes).
- Materials and gold - Nightmare Dungeon Escalation with stacked Gold/Gem Reserves.
- Glyphs - a dedicated Pit route with the Choron's nodes.
- Always Refresh toward Mythic-quality nodes before locking a plan, and pick the fastest activities that still hit your target reward.
Because War Plans reshape every other activity, they pair with the whole seasonal loop - the Pandemonium chain that feeds it is in our Across the Threshold guide.
FAQ
What are War Plans in Diablo 4 Season 14?
War Plans are an endgame activity-playlist system from the Lord of Hatred expansion. You route a custom plan of up to five activities and spend Activity Skill Points in a separate skill tree for each one, shaping the loot, materials and experience you earn.
Can you change a War Plan after locking it in?
No. Once you lock in a route on the left-side branching map it cannot be changed, so plan for the best reward type at the highest tier through the fastest activities before you commit. You can still refresh nodes before locking.
What is the best activity for War Plans?
Helltides and Kurast Undercity are S-tier - Helltides for the fastest Paragon 300 plus keys and materials, Undercity for fast, customisable Tribute rewards. Lair Bosses and Nightmare Dungeons are A-tier; Infernal Hordes are D-tier and usually skipped.
What are the best Helltide War Plans nodes?
Take Hellmouth then Writhe and Rot so Hellwyrms always drop Maggots for XP and Pangs of Duriel drop Lair Keys, then branch to Meat Brothers for roughly 25 million experience per Butcher and Profane Mindcage chances. Keep Threat at least half full.
What is Group War Plans in Season 14?
A party feature that lets you vote to synchronise War Plans. Once everyone agrees the trees visually match, but it does not copy which nodes each player already picked, so you still coordinate routes with your group directly.
Should I refresh my War Plans nodes?
Yes, almost always. Every refresh has a chance to roll Mythic-quality nodes, which are strictly stronger, so reroll before locking your plan if the offered nodes are mediocre.
What are the best Pit War Plans nodes?
Build purely for Glyph XP: Choron's Haste (+1 Glyph upgrade per 5 minutes left, up to Pit 120), Choron's Blessing for a bonus chance, Heart of Stone and Damned Thieves for fast progression, and Pit Butcher to instantly finish high-tier runs.
Do War Plans affect Infernal Hordes and the Tree of Whispers?
Yes. Infernal Hordes are low priority - path in only for Bertuc's uniques via the right-side Chaos Wave nodes. The Tree of Whispers cannot be selected directly; it is earned passively, and you build toward Corrupted Roots and Resplendent Sparks from Whisper Caches.


