Palworld 1.0 Beginner Guide: Best Start, First Pals & What to Do

By Published ~7 min

Everything a new Palworld 1.0 player needs to start strong: the fastest way to level, the best first Pals and mounts, where to put stat points, the ideal early base spot, smart world settings, and the priorities for your first hours.

The fastest start in Palworld 1.0 comes down to a handful of early decisions: level quickly through captures and missions, spend your first stat points on quality of life, grab a carry Pal and a flying mount, pick a safe base, and pour boss and fast-travel rewards into your tech tree. Do those and the rest of the game opens up smoothly.

The 1.0 launch rebalanced the whole early game, raised the level cap to 80, and added the Sky Islands and the World Tree, so a fresh, informed start beats muscle memory from Early Access. Here is exactly what to do in your first hours.

Should You Start a Fresh Save in 1.0?

Yes, for most players. Existing saves still load, but Pocketpair rebuilt the main story and reworked progression around the new tutorial flow, so they recommend a fresh character to experience 1.0 as intended. Main and sub-mission progress is reset to fit the new reward structure either way. If you do carry a world over, back it up first and remove any old mods, since stale mod files can corrupt a 1.0 save.

Beginner Priorities at a Glance

If you only skim one section, make it this one. Each row is expanded further down.

Priority
Do this
Why it matters
Level fast
Catch multiples of each species for the capture bonus, and do every mission
Unlocks tech, gear, and higher zones
Stat points
Put early points into Weight, Work Speed, and Stamina
Quality of life beats damage early
First Pals
Grab a Cattiva and a Fire Pal like Foxparks
Carry weight, base work, and warmth
Flying mount
Rush a Nitewing (saddle at Level 15)
Reach islands, effigies, and safe base spots
Base
Start anywhere flat, then upgrade the Palbox to Level 10
More bases and base storage
Capture Power
Turn in Lifmunk Effigies at the Statue of Power
Higher catch rates
World settings
Tune death penalty, gather rates, and the supply-drop timer
A smoother early game
Blueprints
Save every weapon and armor blueprint
Upgrade them to legendary later

How to Level Up Fast

Leveling is the engine of early progress, because it feeds Technology Points and unlocks better gear and access to new zones. The core method is capturing Pals: each new species you catch, and the first several duplicates of it, hand out a large capture bonus regardless of the Pal's level. In 1.0 that bonus caps at around five catches of a species (trimmed down from twelve in Early Access), so you top a species out faster and move to the next.

Layer missions on top - the reworked main and sub-quests pay generous chunks of experience, so clear them as they appear. Alpha Pals and dungeon bosses are strong side sources too; capture them rather than defeating them for the bigger reward. Your party Pals level alongside you, so you gear up a whole team while you grind.

Where to Put Your Stat Points

You gain a stat point each level, plus permanent boosts from Remedies and Elixirs found in supply drops or crafted at the Medicine Workbench. You can eventually max everything, but early on, quality of life wins over raw combat stats. Prioritize three:

  • Weight - it is easy to get encumbered, and more carry weight means fewer trips back to base.
  • Work Speed - until your Pals outpace you, a faster player speeds up crafting and building.
  • Stamina - it governs sprinting, mining, attacking, and gliding, so it pays off constantly.

Hold off on heavy Attack and Health investment until later, when tougher content actually demands it.

Best First Pals and Mounts

A few early Pals punch far above their level. Catch these first:

  • Cattiva - your very first Pal Sphere should go here. It handles crafting and base work immediately, and its Cat Helper passive adds +50 carry weight per Cattiva in your party, which stacks.
  • Foxparks - a Fire Pal whose flamethrower Partner Skill clears the first Grass tower boss fast, cooks food, and keeps you warm on cold nights.
  • Nitewing - the earliest easy flying mount, found in the starting area, with its saddle unlocking at Level 15. Flight is the single biggest quality-of-life jump early on.
  • Eikthyrdeer (ground mount, Level 12) and Celaray (glider upgrade, Level 7) fill the gap before you can fly, adding a dash, double jump, and smoother gliding.

Once your tech advances, the new 1.0 Wing Pack glider lets you fly freely using Wing Cells without a Pal equipped, which keeps a full five-Pal combat team ready while you travel.

Set Up Your First Base

Your first base can go almost anywhere flat and open, since early raids are easy to handle. Build a workbench, a campfire, and basic storage, then focus on upgrading your Palbox: reaching Palbox Level 10 grants your first base upgrade and lets you run more bases (up to four on default settings, more at higher caps). Level 10 is a natural point to relocate, since transferring is smoother then.

For workers, assign single-skill Pals to jobs so they do not get distracted switching tasks. Work Suitability now spans ten levels in 1.0, so a high-level worker on the right job hugely outpaces a jack-of-all-trades. Once you have a flying mount, a popular safe move is the unraidable spot near coordinates 191, -39, close to the Sealed Realm of the Guardian teleport - a bit of a trek, but raids cannot touch it.

Best World Settings for a New World

World settings shape both difficulty and comfort, and you can change them any time. A few popular quality-of-life tweaks for a first playthrough:

  • Death Penalty - No Drops lets you play loosely without losing your gear; pick a stricter option later if you want tension.
  • Gather and Drop Multipliers - nudging these up eases the resource grind without removing it entirely.
  • Supply Drop Interval - the default three hours is long; 15 to 60 minutes gives more blueprints, accessories, and stat boosts while staying rare.
  • Egg Incubation Time - setting this to instant saves time on eggs you find while you learn breeding.
  • Item Weight - reduce or disable it if backtracking to dump loot is not your idea of fun.
  • Max Bases and Max Pals per Base - raise these for bigger operations, but note that high values can hurt performance.

Capture Power, Blueprints and Map Markers

Three cheap habits pay off for the whole game. First, grab every Lifmunk Effigy you see (reworked as Pal Effigies in 1.0) and turn them in at the Statue of Power to raise your Capture Power, which directly improves catch rates - hunt them at night on a flying mount, since they glow green. Second, save every weapon and armor blueprint from chests; you can upgrade them all the way to legendary later at the Drafting Table, so there is no reason to toss duplicates. Third, drop map markers on dungeons, dense ore nodes, and Skillfruit trees so you can return to farm them.

Two new 1.0 systems help here: Ancient Ruins offer quick minigames that reward schematics, and Watchtowers reveal the surrounding map and act as fast-travel points, making exploration far less blind.

Fast Travel, Bosses and Ancient Technology Points

Leveling alone will not unlock everything - you eventually hit the cap and run short on Technology. Fill the gap two ways: unlocking fast-travel points grants Technology Points, and defeating bosses grants Ancient Technology Points used for the highest-tier structures and gear. Dungeons can drop both, at a lower rate. So while you explore, sweep up fast-travel points as you pass them, and work the Tower Bosses in level order for a steady supply of Ancient Technology Points.

Beginner Mistakes to Avoid

A few early missteps cost the most time:

  • Rushing the World Tree. It is a Level 80 endgame region, not a mid-game stop. Clear the Sky Islands and build a strong team first, or a roaming boss will end your run in seconds.
  • Wandering into Wildlife Sanctuaries early. In 1.0 they are patrolled by drones, searchlights, and powerful bosses, so save them for when you are geared.
  • Hoarding without checking recipes. The tech tree and many crafting materials were reworked in 1.0, so open the tree and confirm what an item is still used for before you sell or dump it.
  • Ignoring the new dash. The dodge is now a dash, and you can attack and reload mid-dash, so use it to close distance and stay mobile in fights.
  • Skipping missions. Quests now gate fast travel, spawns, and progression, so do not treat them as optional flavor.

Nail these and your first hours in 1.0 turn into a fast, clean run toward the endgame.

Loot claimed

Save -20% on your boost ⚡

Apply at checkout

FAQ

Should I start a new save in Palworld 1.0?

For most players, yes. Old saves still load, but Pocketpair rebuilt the story and early progression around the new tutorial flow and recommend a fresh character to see 1.0 as intended. If you carry a world over, back it up and delete any old mods first, since stale mod files can corrupt a 1.0 save.

What is the fastest way to level up early in Palworld?

Capturing Pals. Each new species and its first several duplicates grant a large capture bonus regardless of the Pal's level, and in 1.0 that bonus caps at around five catches per species. Stack that with mission rewards, and capture Alpha and dungeon bosses instead of killing them for the bigger payout.

What Pals should I catch first?

Start with a Cattiva - it works your base right away and its Cat Helper passive adds +50 carry weight per Cattiva in your party. Add a Fire Pal like Foxparks for the first tower, cooking, and warmth, then rush a flying mount like Nitewing (its saddle unlocks at Level 15).

Where should I put my early stat points?

Weight, Work Speed, and Stamina. Quality of life matters more than combat stats early: Weight cuts trips back to base, Work Speed speeds up crafting until your Pals take over, and Stamina powers sprinting, mining, and gliding. Save heavy Attack and Health investment for later.

What is the max level in Palworld 1.0?

The player level cap is 80, raised from 65 at the 1.0 launch. Your Pals are capped to your level, so leveling your character lifts your whole team's ceiling as well.

Where is a good early base location?

Any flat, open area works to begin with, since early raids are manageable. Once you have a flying mount, a popular safe move is the unraidable spot near coordinates 191, -39 by the Sealed Realm of the Guardian teleport, where raids cannot reach you.

How do I unlock more Technology in Palworld?

Two sources beyond leveling: unlocking fast-travel points grants Technology Points, and defeating bosses grants Ancient Technology Points for the highest-tier gear and structures. Dungeons can drop both at a lower rate, so clear them when you pass through.