Palworld 1.0: All 72 New Pals - Full List, Variants & Standouts

By Published ~6 min

The complete list of all 72 new Pals in Palworld 1.0: every one of the 47 brand-new species and 25 elemental variants with Paldeck numbers, the variant suffix system explained, where the newcomers spawn, and the standout Pals worth catching first.

Palworld 1.0 adds 72 new Pals - 47 brand-new species and 25 elemental variants - raising the full Paldeck to 287. Most of the newcomers live in the two new regions, the Sunreach sky islands and the World Tree, with the rest spread across the reworked Wildlife Sanctuaries, the seven new small islands, and rebalanced habitats on the existing map.

Below is the complete named list of every new Pal with its Paldeck number, how the variant suffix system works, the standouts worth chasing first, and how to actually reach and catch them all.

New Pals at a Glance

Question
Answer
How many new Pals?
72 total: 47 brand-new species plus 25 variants (Paldeck now 287)
Where are they?
Mostly Sunreach and the World Tree; also sanctuaries, new small islands, and existing regions
Are the new regions open from the start?
No - both are quest-gated; no amount of overleveling bypasses the story steps
Marquee additions
Astralym (the World Tree dragon), Panthalus (the giant whale), Shaolong (Sunreach tower boss)
Best base workers among them
Solenne (Handiwork Level 8) and Renjishi (Kindling Level 8)

How the 72 Break Down

The additions split into two groups. The 47 new species are original designs with no prior base form, ranging from early-game catches to deep endgame creatures. The 25 variants follow the naming convention veterans already know: a base Pal's name plus a type tag that re-elements it - and sometimes shifts its work suitability entirely, so check a variant's jobs before hunting it as a worker.

Variant suffix
Element
Ignis
Fire
Cryst
Ice
Noct
Dark
Lux
Electric
Terra
Ground
Botan
Grass
Primo
New variant line introduced with 1.0

All 47 New Pals in Palworld 1.0

Every brand-new species with its Paldeck number, in Paldeck order:

Paldeck #
Pal
13
Pupperai
14
Clovee
47
Amione
50
Wispaw
59
Muffly
62
Puffolt
72
Polapup
81
Elgrove
90
Leafan
100
Needoll
105
Moldron
115
Majex
120
Gildra
128
Skutlass
131
Pierdon
133
Snugloo
136
Carnibora
138
Dualith
140
Sekhmet
142
Tetroise
156
Bulldosu
162
Valentail
163
Snock
164
Souffline
165
Lapiron
166
Hoodle
167
Slowatt
168
Bakemi
169
Solmora
170
Lapure
171
Eidrolon
172
Dynamoff
173
Tropicaw
174
Flaracle
175
Ophydia
176
Dupin
177
Roujay
178
Venusa
179
Mycora
180
Loomen
181
Wistella
182
Solenne
183
Renjishi
184
Aegidron
192
Shaolong
193
Silvance
194
Dandilord

All 25 New Pal Variants

The variant additions, each an elemental re-type of an existing Pal:

Paldeck #
Variant
23B
Tanzee Ignis
39B
Woolipop Terra
48B
Gloopie Primo
54B
Univolt Cryst
72B
Polapup Terra
81B
Elgrove Cryst
89B
Petallia Ignis
96B
Beakon Cryst
98B
Rayhound Cryst
100B
Needoll Noct
105B
Moldron Cryst
116B
Sibelyx Primo
128B
Skutlass Ignis
130B
Starryon Primo
131B
Pierdon Cryst
138B
Dualith Noct
141B
Prixter Lux
142B
Tetroise Primo
148B
Nitemary Botan
149B
Smokie Cryst
157B
Celesdir Noct
159B
Knocklem Ignis
163B
Snock Lux
169B
Solmora Lux
171B
Eidrolon Ignis

The Standouts: New Pals Worth Chasing First

A handful of the newcomers define the 1.0 meta and deserve priority spheres:

  • Astralym - the six-winged World Tree dragon and the marquee addition of 1.0. It is boss-exclusive: it appears only in the final tower encounter at the World Tree and cannot be found anywhere else in the game.
  • Panthalus - the giant whale seen soaring over the World Tree in the reveal trailer. It is a Level 70 quest encounter you must catch to open the region, and its Resonant Guardian Partner Skill makes it a rideable flying mount (rare for a Water type) that also patrols and bombards intruders when assigned to a base.
  • Shaolong - the Water and Dragon partner of Sunreach's tower boss Auri, and one of the strongest new faces of the sky region.
  • Solenne - a Dark and Neutral worker with Handiwork, Gathering, and Transporting, headlined by a massive Handiwork Level 8 that makes it a new gold standard for crafting lines.
  • Renjishi - the furnace king of 1.0, clearing crafting queues with Kindling Level 8.
  • Leafan - a Grass all-rounder (Planting, Handiwork, Transporting, Gathering) whose Partner Skill raises its Attack and Defense for every other Grass Pal in your party.
  • Puffolt - an Electric base specialist whose Partner Skill grants +1 Generating Electricity level to every Pal at your base, quietly upgrading your whole power grid.
  • Muffly - an Ice utility Pal that raises your capture rate against Frozen targets, a lovely tool for sphere-hungry Paldeck completion.
  • Dupin - the curiosity of the batch, shown cloning another Pal in the reveal trailer.

Where to Find the New Pals

The bulk of the roster lives in the two new regions, and both are quest-gated - no amount of overleveling opens them early:

  • Sunreach - reached through the portal on top of the Feybreak Tower, with the deeper islands opening as you disable its six defense modules. Home to new Pals found nowhere else, plus the Soralite ore that feeds 1.0's top gear.
  • The World Tree - the endgame zone behind the Panthalus questline, holding the highest-level newcomers. Our World Tree guide covers the full unlock.
  • Wildlife Sanctuaries - rebuilt in 1.0 as guarded conservation areas with exclusive Pals and rare materials, now patrolled by drones and boss Pals you sneak past or fight.
  • The seven new small islands (volcano, desert, and ruins biomes) each host Pals you can only encounter there, and habitats across the old map were rebalanced, so some newcomers roam familiar regions too.

Come prepared: late-game newcomers have high base stats and poor catch rates on cheap spheres, so stock high-tier Pal Spheres, and turn in Pal Effigies to raise Capture Power before a hunting trip. The silver lining is XP - with the capture bonus now completing at 5 catches per species, every new species you meet is a fat experience payout on top of the Paldeck entry.

Catch or Breed? Filling the New Paldeck

Not every newcomer needs to be caught wild. Breeding remains the smart route to many of them, but with a 1.0 caveat: combinations were comprehensively reviewed and the strongest Pals were pushed later into progression, so Early Access combo lists no longer apply - verify pairs in an updated calculator, and see our breeding guide for the full 1.0 system, including Mutation. Boss-tied Pals play by their own rules: Astralym is boss-exclusive, and Panthalus comes only from its quest. The surrounding grind also shrank - max Condensation now needs 48 copies instead of 116 - so turning spare catches of a new species into rank-ups is far cheaper than it used to be.

Tips for the New Roster

  • Finish the prerequisite quest chains before flying at Sunreach or the World Tree - both regions stay sealed regardless of your level.
  • Check a variant's work suitability before farming it: the element tag can change its jobs, not just its typing.
  • Prioritize Solenne and Renjishi for your production base - Level 8 work suitability is a visible jump over the old Level 4 ceiling.
  • Use Muffly plus Ice crowd control on stubborn catches - the Frozen capture bonus stacks with high-tier spheres.
  • Sweep every new species to 5 catches for the capture bonus while you fill the Paldeck - the XP funds your push to the Level 80 cap.
  • With 72 new entries, Palbox hygiene matters: condense spares into rank-ups rather than letting boxes overflow.

Loot claimed

Save -20% on your boost ⚡

Apply at checkout

FAQ

How many new Pals are in Palworld 1.0?

72 in total: 47 brand-new species and 25 elemental variants of existing Pals, raising the full Paldeck to 287. On top of the roster additions, over 100 new animations were added to existing Pals.

Where do the new Pals spawn?

Mostly in the two new regions - the Sunreach sky islands and the World Tree - with more in the reworked Wildlife Sanctuaries, the seven new small islands, and rebalanced habitats across the existing map. Both new regions are quest-gated, so finish the story steps before hunting there.

What do the variant suffixes mean?

Each tag re-elements a base Pal: Ignis is Fire, Cryst is Ice, Noct is Dark, Lux is Electric, Terra is Ground, and Botan is Grass, while Primo is a new variant line introduced with 1.0. A variant can also shift work suitability, so check its jobs before farming it as a worker.

What is the strongest new Pal in 1.0?

Astralym, the six-winged World Tree dragon, is the marquee addition and anchors the endgame - it is boss-exclusive to the final tower encounter. Among obtainable standouts, Panthalus is a catchable Level 70 quest boss and flying mount, and Solenne and Renjishi set the new Level 8 standard for base work.

How do I get Astralym and Panthalus?

Panthalus is caught during the World Tree unlock quest: craft the Echoing Flute from four Echobones, summon it at the Deserted Islet shrine, and capture it (guaranteed at its last sliver of HP). Astralym appears only in the final boss encounter at the World Tree and is found nowhere else in the game.

Can I breed the new Pals instead of catching them?

Many of them, yes - but 1.0 comprehensively reviewed breeding combinations and gated the strongest Pals later into progression, so old combo lists are unreliable. Verify pairs in an updated calculator, and note that boss-tied Pals like Astralym and Panthalus only come from their encounters.

Do I need special spheres for the new Pals?

For the late-game ones, effectively yes: newcomers in Sunreach and the World Tree have high base stats and poor catch rates on cheap spheres. Stock high-tier Pal Spheres, raise your Capture Power with Pal Effigies, and use Frozen status (Muffly helps) to tilt tough catches your way.