Palworld Best Base Locations (1.0): Coordinates for Every Base

By Published Updated ~6 min

The best Palworld 1.0 base locations with exact coordinates: the unraidable ore peak, dedicated mining and oil outposts, vendor-access gold bases, the new Sunreach Soralite and World Tree spots, and how to pick the right site for each of your base slots.

The best all-round base location in Palworld 1.0 is the unraidable ore peak at roughly 190, -40 - a cluster of about eight Ore nodes on a summit that raids cannot path to. But the honest answer is that 1.0 changed the question: with the map's resources rebalanced to be far more widespread and new mining structures reducing node dependency, workability, safety, and aesthetics now matter as much as raw ore proximity. The real skill is matching a location to each of your base slots.

This guide gives exact coordinates for the strongest main-map resource bases, the best spots in the new Sunreach and World Tree regions, and how to split your three default base slots for maximum output. All coordinates are read from the map's X, Y readout as you move the cursor.

Best Base Locations at a Glance

Best for
Location
Coordinates
Overall / first strong base
Unraidable ore peak
~190, -40
Dedicated mining
Ore mine
270, -230
Smelting factory
Verdant Brook plateau
270, -215
Endgame oil
Sakurajima Oil Fields
-646, 270
Soralite (new gear)
Sunreach cluster
583, 144
Aesthetic water build
Sunreach Crystal Pool
-540, -1361

What Makes a Good Base Location in 1.0

Three factors decide a site, and their weighting shifted at launch:

  • Resources - the ore, coal, sulfur, and oil nodes that fall inside the build radius. Still the biggest factor for a working base, but less decisive now that nodes are everywhere and mining structures automate supply.
  • Flat buildable space - room to lay out assembly lines, generators, and storage without fighting the terrain. 1.0's aquatic construction hugely expands this, turning any shoreline or lake into buildable ground.
  • Safety - how often the site is raided and the level of nearby enemies. Some peaks and pockets are effectively unraidable because the raid AI cannot path to them, which trivializes base defense. See our base leveling and defense guide for handling raids at exposed sites.

You have three base slots by default (raised via base level, up to more with World Settings), so the winning approach is specialization: one balanced main base, one mining outpost on ore, and one specialist base for oil, sulfur, or the new Soralite.

Best Resource Bases (Main Map)

These are the proven coordinate picks on the Palpagos map, sorted by role:

Location
Coordinates
Base type
Why build here
Unraidable ore peak
~190, -40
Main / mining
Cluster of ~8 Ore nodes on a peak raids cannot path to. Drop stone foundations for smooth Pal paths.
Verdant Brook plateau
270, -215
Smelting factory
~6 Coal nodes plus Ore - the all-in-one mid-game Refined Ingot base.
Mount Obsidian west
-435, -530
Sulfur / gunpowder
Deep Sulfur pools for mass Gunpowder. Harsh heat - bring heat-resist gear.
Open meadow
-35, -170
Production / assembly
Vast flat space for assembly lines, generators, and storage. No high-end nodes.
Ore + coal raid-safe spot
192, 38
Single resource base
Ore and coal together in a raid-safe pocket - a strong balanced main base.
Dedicated ore mine
270, -230
Mining outpost
Around 8 Ore nodes for a pure mining base feeding your smelters.
Sakurajima Oil Fields
-646, 270
Oil farm (endgame)
Large flat area over an Oil Field - the definitive Crude Oil base for Oil Extractors.

The standout is the ~190, -40 ore peak: eight Ore nodes plus an unraidable position makes it the rare site that works as both a main base and a mining outpost. Lay a few stone foundations first so your mining Pals do not slide off the cliffs.

Best Bases in the New Regions

1.0 added Sunreach, the World Tree fringe, and seven new islands, most of which lean on the new aquatic building. These are the coordinate picks worth the trip:

Location
Coordinates
Base type
Notes
Sunreach Crystal Pool
-540, -1361
Aesthetic / water
Build directly into a shallow crystal pool, no aquatic kit needed. A world boss lives nearby, so build to the side.
Sunreach Soralite Cluster
583, 144
Soralite outpost
Open ridge on a dense Soralite node cluster - the ore behind 1.0's best gear.
Flame Pulse Island
788, 457
Flat / boss-free
Flat central build zone on a new island, away from the hidden world boss. Few resources.
Sandstone sinkhole
-1281, -633
Underground bunker
Desert plateau over an underground chamber for an enclosed base. Drab surroundings.
Water sinkhole
-259, -1398
Underground + water
Better sinkhole: water at the bottom, greenery, two mineshaft exits.
Half-Made Village
-266, -1492
Aesthetic / flat
Pre-built structures and waterfalls to build around. Popular, so expect neighbors online.
Scouring Eyelet
409, -693
Vertical showcase
Stacked rock pillars and ravines for a hanging-wall base. A world boss is close.
Foot of the World Tree
841, 639
Endgame / scenic
Closest you can build to the World Tree (you cannot build inside it). Lakeside plots need the aquatic kit.
Open water (example)
661, -60
Anywhere build
1.0's headline: build over any water. The pillars near the arena here are a clean foundation-free start.

The Sunreach Soralite Cluster (583, 144) is the one with real endgame value - camping on Soralite keeps the material behind 1.0's best weapons within walking distance, though it becomes optional once the Soralite mining structure unlocks. Reaching any Sunreach spot means clearing the region first; our Sunreach guide covers the unlock.

Building Over Water: The 1.0 Game-Changer

The headline base feature of 1.0 is aquatic construction: you can now build over any body of water, from ponds to open ocean, using pillars and floating foundations. Two tiers apply - shallow pools like the Sunreach Crystal Pool let you drop foundations directly with no special kit, while deeper water needs the aquatic building kit. This quietly makes every lakeside and coastal spot viable, so a location dismissed in older guides for being "too wet" may now be prime real estate. The pillars near the arena at 661, -60 are a clean, foundation-free place to try it.

How to Split Your Base Slots

With three slots by default, the highest-output setup specializes each one:

  • Main base - the unraidable ore peak (~190, -40) or the raid-safe ore-and-coal pocket (192, 38): balanced, safe, and resource-fed for crafting, storage, and Pal management.
  • Mining outpost - the 8-ore mine at 270, -230, or the Verdant Brook coal-and-ore plateau at 270, -215 if you want smelting on site.
  • Specialist base - Sakurajima Oil Fields (-646, 270) for late-game Crude Oil, Mount Obsidian (-435, -530) for sulfur and gunpowder, or the Sunreach Soralite cluster (583, 144) for new-gear materials.

Staff each with the right workers - single-skill miners on the ore base, Kindling Pals on the smelter - and your empire runs itself. Our breeding guide covers building the worker crews.

Base Location Tips and Mistakes

  • Prioritize unraidable terrain for your main base. A peak the raid AI cannot reach saves you the entire defense minigame.
  • Do not pave over rare spawns. Some sites have intermittent rare gathers (like a Heart Fruit patch on the first oil island) - leave the node open and let Pals harvest it.
  • Match the base to the slot. One mega-base is worse than a main, a mine, and a specialist each on the right nodes.
  • Remember you can relocate. Bases can be moved, so an early starter spot is not a life sentence - upgrade to these coordinates as you unlock travel.
  • You cannot build inside the World Tree. Building is blocked there entirely, so the Foot of the World Tree (841, 639) is as close as it gets.
  • Use water to fix bad terrain. If a resource spot is cramped, extend it over the adjacent water with pillars rather than hunting for a flatter site.

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FAQ

What is the best base location in Palworld 1.0?

The unraidable ore peak at roughly 190, -40 is the best all-round pick: around eight Ore nodes on a summit that raids cannot path to, so it works as both a main base and a mining outpost. Lay a few stone foundations first so your mining Pals do not slide off the cliffs.

Where is the best unraidable base in Palworld?

High peaks and certain pockets are effectively unraidable because the raid AI cannot path up to them - the ore summit around 190, -40 is the standout, combining safety with eight Ore nodes. Raiders spawn far below and despawn before reaching the top, which removes the base-defense minigame entirely.

Where do I build for mining in Palworld 1.0?

The dedicated ore mine at 270, -230 has around eight Ore nodes, and the Verdant Brook plateau at 270, -215 pairs roughly six Coal nodes with Ore for an all-in-one smelting base. Both make strong mining outposts feeding your main base's crafting.

Can you build over water in Palworld 1.0?

Yes - aquatic construction is a headline 1.0 feature. Shallow pools like the Sunreach Crystal Pool (-540, -1361) let you place foundations directly with no special kit, while deeper water needs the aquatic building kit. It turns any lake or coastline into buildable ground.

Can you build a base in the World Tree?

No. Building is blocked inside the World Tree region entirely. The closest you can get is the Foot of the World Tree around 841, 639, which offers scenic jungle and lakeside plots - though the lakeside spots need the aquatic building kit.

Where do I get Soralite for a base?

Soralite only spawns in the Sunreach sky islands. The Soralite cluster at 583, 144 is an open ridge you can camp on to keep the ore within walking distance, though it becomes optional once the Soralite mining structure unlocks. Reaching Sunreach requires clearing the Feybreak Tower first.

How many bases can you have in Palworld?

Three by default, raised as you increase your base level (a second unlocks at base level 10 and a third at 15), and World Settings can push the cap higher. The best setup specializes them: one balanced main base, one mining outpost, and one specialist base for oil, sulfur, or Soralite.