World of Warcraft keeps adding more challenging instances. In this Midnight All Dungeons guide, you’ll learn which dungeons are added with the Midnight expansion, how the seasonal rotation works for Heroic/Mythic/Mythic+, and what rewards you can expect from each difficulty.
Midnight All Dungeons Key Takeaways
- Midnight adds eight new dungeons: Magister’s Terrace, The Blinding Vale, Nexus Point Xenas, Den of Nalorakk, Murder Row, Voidscar Arena, Maisara Caverns, and Windrunner Spire.
- Heroic and Mythic dungeons follow a seasonal rotation made of four new dungeons + four legacy dungeons.
- Season 1 rotation: Magister’s Terrace, Algeth’ar Academy, Maisara Caverns, Pit of Saron, Nexus Point Xenas, Seat of the Triumvirate, Windrunner Spire, and Skyreach.
- Seasonal Heroic drops Veteran 233–240 ilvl; Mythic 0 provides Veteran 240–243 ilvl, and Mythic+ scales higher with keystone level.

Midnight Dungeons Overview
With the release of Midnight, eight new dungeons join the WoW instances roster. They are tied to four main zones of the expansion: Quel’Danas, Harandar, Voidstorm, and Zul’Aman.
- Quel’Danas: Magister’s Terrace, Murder Row, Windrunner Spire
- Harandar: The Blinding Vale
- Voidstorm: Nexus Point Xenas, Voidscar Arena
- Zul’Aman: Den of Nalorakk, Maisara Caverns
Seasonal Dungeons in Midnight

Midnight uses a seasonal dungeon rotation system. Not all new dungeons are available simultaneously on Heroic and Mythic difficulties. The rotation applies to Heroic and above, with these rules:
- Heroic, Mythic0, and Mythic+ use seasonal rotation (only a specific set of dungeons is available each season).
- Normal mode does not use rotation — all eight Midnight dungeons are always available.
- Heroic and Mythic are harder than Normal and offer better rewards.
- No timer in Heroic/Mythic; no affixes; you can change talents/specs inside.
- Heroic can be entered via random or specific LFG queue.
- Mythic0 has a daily lockout (each dungeon once per day at this difficulty).
- If a dungeon isn’t in rotation, you can’t do it in Heroic/Mythic0/Mythic+ (only normal specific dungeon access).
Season 1 Dungeons Rotation
- Magister’s Terrace
- Maisara Caverns
- Den of Nalorakk
- Nexus Point Xenas
- Windrunner Spire
- Algeth’ar Academy
- Pit of Saron
- Seat of the Triumvirate
- Skyreach
Note: Mythic dungeons follow the same rotation (with empowered mechanics).
Midnight Dungeons Rewards
Midnight dungeons are a primary gear source at all difficulties. Normal/Follower give starter gear; Heroic prepares you for Mythic; Mythic+ is main endgame gearing and fills the Great Vault weekly.
Difficulty | Upgrade Track | Item Level Range | Great Vault |
|---|---|---|---|
Normal / Follower | Unranked | 210–214 | ❌ |
Heroic (Non-seasonal) | Adventurer | 220–230 | ❌ |
Heroic (Seasonal) | Veteran | 233–240 | Tier 1–3 |
Mythic 0 | Veteran | 240–243 | Tier 3–4 |
Mythic+ 2–3 | Champion | 246–250 | Tier 5 |
Mythic+ 4–5 | Champion | 253–256 | Tier 6–7 |
Mythic+ 6–9 | Hero | 259–263 | Tier 8–11 |
Mythic+ 10+ | Hero | 266–272 | Max Tier |
Quel’Danas Dungeons
On the Isle of Quel’Danas and in Silvermoon, there are three available dungeons:
Magister’s Terrace
Magister’s Terrace in Midnight is a new interpretation of the old dungeon name. It’s located on the Isle of Quel’Danas in the Eversong Woods (/way 35.2 78.4). Main bosses include Arcanotron Custos, Seranel Sunlash, Gemellus, and Degentrius.
Best loot examples (from the original table):
- Signet of Snarling Servitude (Ring)
- Unstable Felheart Crystal (Trinket)
Windrunner Spire
Windrunner Spire is the ruins of the Windrunner family home on the west coast of Eversong Woods. Entrance: /way 35.2 78.4. Bosses include Emberdawn, Kalis, Commander Kroluk, and The Restless Heart.
- Pendant of Aching Grief (Neck)
- Kroluk’s Warbanner (Trinket)
Harandar Dungeons
Harandar has one new dungeon: The Blinding Vale. The entrance is in the south-west of Harandar at /way 26.4 78.1. Bosses include Lightblossom Trinity, Ikuzz the Light Hunter, Lightwarden Ruia, and Ziekket.
- Lightwarden’s Bind (Ring)
Voidstorm Dungeons
Nexus Point Xenas
Entrance: /way 65.0 61.7. Bosses include Kasreth, Corewarden Nysarra, and Lothraxion.
- Occulsion of Void (Ring)
- Whisper of the Duskwraith (Trinket)
Zul’Aman Dungeons
Maisara Caverns
Maisara Caverns is a cave system beneath Zul’Aman. Entrance: /way 43.0 39.5. Bosses include Muro’jin & Nekraxx, Vordaza & Rak’tul, and Vessel of Souls.
- Vessel of Tortured Souls (Trinket)
- Liferipper’s Cutlass (2H Sword)
Midnight Dungeons FAQ
Which Midnight Dungeons Are Included in Season 1 Rotation?
Season 1 rotation includes: Magister’s Terrace, Algeth’ar Academy, Maisara Caverns, Pit of Saron, Nexus Point Xenas, Seat of the Triumvirate, Windrunner Spire, and Skyreach.
What Are the Hardest Midnight Dungeons?
Players testing Midnight dungeons often report Maisara Caverns as one of the hardest due to mechanics complexity and frequent interrupt requirements.
How to Enter Midnight Dungeons in Season 1?
For Midnight dungeons, fly to their entrance coordinates listed above. For legacy Heroic/Mythic dungeons, use the Caverns of Time portal in Silvermoon City.