Bellanoir Libero is one of the toughest raid bosses in Palworld 1.0 - a Level 50 Dark and Ice witch with around 450,000 HP that heals itself during the fight, so you cannot chip it down slowly. You have to out-damage its regeneration and burst it inside the 10-minute timer, then survive a second phase where it freezes everything around it. It cannot be caught: you summon it with a crafted Slab, beat it, and claim a Huge Dark Egg that hatches your own Bellanoir Libero. The two keys to the fight are its double weakness to Dragon and Fire, and bringing enough burst damage to beat the heal. This guide covers summoning it, both boss versions, the two-phase fight, the best team and gear, every drop, and hatching your own.
This page is the deep dive on Bellanoir Libero specifically. For all six raid bosses and how the Summoning Altar system works across them, see our full raid boss guide.
Bellanoir Libero at a Glance
Property | Detail |
|---|---|
Type | Dark / Ice |
Weak to | Dragon and Fire |
Level | 50 (Ultra: 80) |
HP | ~450,000 (Ultra: ~900,000) |
Battle timer | 10 minutes |
Regains HP? | Yes - you must out-damage its healing |
Catchable? | No - beat it and hatch the egg it drops |
Summoned with | Bellanoir Libero's Slab, in a Summoning Altar |
Bellanoir vs Bellanoir Libero
There are two versions summoned from two different Slabs, and it is worth knowing the difference before you commit fragments to the wrong one:
Version | Type | Level | HP | Notes |
|---|---|---|---|---|
Bellanoir | Dark | 30 | ~294,000 | Does NOT heal; the entry-level warm-up raid |
Bellanoir Libero | Dark / Ice | 50 | ~450,000 | Heals and has a two-phase freeze - the real fight |
Bellanoir Libero (Ultra) | Dark / Ice | 80 | ~900,000 | Double HP; drops the exclusive Witch's Crown headgear |
Plain Bellanoir is the warm-up: Level 30, pure Dark, and crucially it does not heal, so a solid Dragon team bursts it easily. Bellanoir Libero is the endgame version - higher level, dual Dark and Ice typing, self-healing, and a nastier two-phase fight. Beat Bellanoir first to learn the pattern, then step up to Libero when your team can out-damage the regen.
How to Summon Bellanoir Libero
Like every raid boss, Bellanoir Libero is summoned, not found. You need two things: a Summoning Altar (unlocked in the Technology tree around Level 33 for Ancient Technology Points, then built from Stone and Paldium Fragment) and a crafted Bellanoir Libero's Slab. Place the Slab in the altar and interact to start the raid, choosing whether to fight at your base or a designated raid area. The altar is single-use and consumed each summon, so keep a chest of materials nearby to rebuild between attempts. Build it in an empty area - Bellanoir Libero's attacks destroy structures.
Where to Get Slab Fragments
The Slab is crafted from four Bellanoir Libero's Slab Fragments, and these only come from high-level content - regular Bellanoir fragments drop from easier chests, but the Libero fragments are gated higher:
Source | Details |
|---|---|
High-level dungeons | Chests in dungeons like Ravine Grotto, Mountain Stream Grotto, and Cavern of the Dunes |
Wildlife Sanctuaries | Chests on the Sanctuary islands have a good fragment chance |
High-level area chests | Random chests in high-level regions can drop them |
Running high-level dungeons is the most reliable route, and the Wildlife Sanctuary chests are a strong secondary source you can sweep while farming rare Pals. Gather four fragments, craft the Slab at a workbench, and you are ready to summon.
The Two-Phase Fight
Bellanoir Libero fights in two distinct phases, and the transition is what catches players out. In phase one it attacks with Dark Cannon (a hard-hitting basic beam), an Apocalypse attack that tears up terrain and buildings, and various direct beams and area bursts. The real twist comes when you drop it to 1 HP: instead of dying, it enters a new phase and unleashes an Ice attack in all directions that freezes anyone caught in it. If you are frozen at the wrong moment, you lose precious seconds off the timer. Keep moving as its health approaches the bottom, brace for the freeze burst, and finish it once the wave passes.
Why You Must Burst It
The single most important thing about Bellanoir Libero - and what separates it from the base Bellanoir - is that it regains HP during the fight. A slow, careful approach loses: while you reload and dodge, its health ticks back up, and you can stall out the 10-minute timer without ever closing the kill. The answer is raw burst. Stack your damage multipliers, exploit both elemental weaknesses at once, and treat the fight as a race rather than a war of attrition. This is why a properly built team matters here more than on a non-healing boss - you need to deal damage faster than it can heal, or you will not finish inside the timer.
Best Team for Bellanoir Libero
Bellanoir Libero is Dark and Ice, which means it is doubly exposed - Dragon damage hits the Dark half and Fire damage hits the Ice half. The strongest setup pairs a damage carry with a Gobfin support party:
Pal | Role | Why it works |
|---|---|---|
Jetragon | Dragon damage | Hits Bellanoir Libero's Dark side hard; also your fastest mount |
Astegon | Dragon / Dark | Dragon damage plus sturdiness against its Dark attacks |
Arsox / Wixen | Fire damage | Exploits the Ice half of its typing for the second super-effective element |
Gobfin (x4) | Party support | Their partner skill stacks a big multiplier on your own gun damage |
The universal raid setup applies here: an element-matched damage carry plus four Gobfin whose partner skill multiplies your gun damage. Bring a bow or firearm to poke from outside its attack range, keep your Dragon or Fire Pal's skills on cooldown for the bulk of your damage, and give everything bred passives and IVs. Where to catch these Pals is in our tier list.
Best Gear and Base Setup
Come with full endgame gear - the raid is timed and the HP pool is enormous, so undergeared runs simply do not finish. Build the Summoning Altar at a new, empty base because Bellanoir Libero's Apocalypse attack levels structures, and place a storage chest right beside the Palbox so you are not hauling materials between attempts. Add Mounted Machine Guns and Missile Launchers so your base Pals contribute chip damage during the fight, and keep your base buildings between you and its big hits for cover. As always, raids are far easier with a full group firing on the boss together - multiplayer roughly multiplies your burst.
Bellanoir Libero Drops and Rewards
Clearing the raid pays out endgame progression items plus the egg itself:
Reward | What it is |
|---|---|
Huge Dark Egg | Hatches your own Bellanoir Libero (goes to whoever summoned the raid) |
IV Fruits | Permanently raise a Pal's individual stats |
Training items | Pal XP and enhancement materials |
Witch's Crown (Ultra only) | Exclusive headgear from the Ultra version |
The Huge Dark Egg is the prize, and note that it goes only to the player who summoned the raid - so in a group, take turns being the host across runs. The IV Fruits are the reason to farm repeat clears, since they permanently raise a Pal's stats and feed directly into building better raid teams.
Bellanoir Libero Ultra
The Ultra version doubles the HP to around 900,000 at Level 80, on the same 10-minute timer, which makes the heal-versus-burst race far tighter. It uses the same two-phase pattern and drops the same rewards, with one addition: the exclusive Witch's Crown headgear, which is the only reason to grind the Ultra beyond the challenge. The same Dragon-and-Fire team and burst-damage approach carry over - you just need better-invested Pals and tighter execution to beat the larger bar before the clock runs out.
After the Kill: Hatching Bellanoir Libero
Take the Huge Dark Egg to an incubator and it hatches into your own Bellanoir Libero. It is worth having: as a Pal it is one of the best Medicine Production workers in the game at Level 4 suitability, so it earns a permanent spot at your base crafting medicines. If you hatched a strong one, breed it to pass its stats and passives down - our breeding guide covers inheritance. And once you have Bellanoir Libero handled, the other raid bosses use the same core team - our Xenolord guide is the next step up.
Bellanoir Libero Tips and Common Mistakes
- Burst it, do not chip it. Bellanoir Libero heals, so slow damage loses to the timer - stack multipliers and race it down.
- Hit both weaknesses. It is Dark and Ice, so bring Dragon and Fire damage to exploit both at once.
- Brace for the 1 HP freeze. At low health it fires an all-directions Ice freeze - keep moving and finish it after the wave.
- Fight in an empty base. Its Apocalypse attack destroys structures, so never summon it at your main base.
- Start with plain Bellanoir. The Level 30 non-healing version teaches the pattern before you tackle Libero.
- Poke from range. A bow or firearm lets you damage it from outside its attack range while your Pals tank aggro.
- Rotate the host in groups. Only the summoner gets the Huge Dark Egg, so take turns across runs.
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FAQ
How do you beat Bellanoir Libero in Palworld?
Bring a burst-damage team that exploits its Dark and Ice typing with Dragon and Fire attacks, because it heals during the fight and slow damage loses to the 10-minute timer. Poke from range with a bow or firearm, keep your Pal skills on cooldown, and brace for the all-directions Ice freeze when you drop it to 1 HP. Then finish it and claim the Huge Dark Egg.
What is Bellanoir Libero weak to?
Bellanoir Libero is a Dark and Ice type, so it is doubly exposed to Dragon and Fire damage. Reliable picks include Jetragon and Astegon for Dragon damage and Arsox or Wixen for Fire. The plain Bellanoir version is pure Dark, so it only needs Dragon damage.
How do you summon Bellanoir Libero?
Craft a Bellanoir Libero's Slab from four Bellanoir Libero's Slab Fragments, build a Summoning Altar (unlocked around Level 33), and place the Slab in it. Fragments come from high-level dungeon chests, Wildlife Sanctuary chests, and other high-level area chests. The altar is single-use, so keep materials ready to rebuild it.
What is the difference between Bellanoir and Bellanoir Libero?
Bellanoir is the Level 30 entry version - pure Dark, around 294,000 HP, and it does not heal. Bellanoir Libero is the Level 50 endgame version - Dark and Ice, around 450,000 HP, it regains HP during the fight, and it has a two-phase freeze mechanic. The Ultra Libero doubles that to around 900,000 HP.
Does Bellanoir Libero heal itself?
Yes, and this is the key to the fight. Bellanoir Libero regains HP during the raid, so a slow, cautious approach lets its health tick back up and you can run out the 10-minute timer without killing it. You must bring enough burst damage to out-pace the healing. The base Bellanoir does not heal, which makes it much easier.
What does Bellanoir Libero drop?
A Huge Dark Egg that hatches into your own Bellanoir Libero (it goes to whoever summoned the raid), plus IV Fruits that permanently raise a Pal's stats and various Training items. The Ultra version additionally drops the exclusive Witch's Crown headgear.
Is Bellanoir Libero worth getting?
Yes. Once hatched, Bellanoir Libero is one of the best Medicine Production workers in the game at Level 4 suitability, so it earns a permanent base spot crafting medicines. The raid also drops IV Fruits that improve your whole roster, making repeat clears valuable for team-building.


