The classic overworld legendary Pals in Palworld each roam a fixed spawn: Jetragon at Mount Obsidian (around -790, -320), Frostallion at the Astral Mountains frozen lake (-357, 508), Necromus and Paladius together in the Desiccated Desert (around 446, 680), and Blazamut inside the Scorching Mineshaft. All are Level 50 Alpha Bosses, and catching them needs high-level gear, the right elemental counter, and top-tier Pal Spheres. Palworld 1.0 also added new legendary-tier Pals locked behind the raid system and the World Tree. This guide lists every location with coordinates and level, breaks down each Pal's drops, passives, and weakness, and gives the full method for catching them.
The overworld legendaries roam freely and respawn, so you can walk up and fight them once you are strong enough, and try again if someone clears the spawn first. The 1.0 additions work differently - jump to the raid section for those.
Legendary Locations at a Glance
Pal | Element | Location | Coordinates | Level |
|---|---|---|---|---|
Jetragon | Dragon | Mount Obsidian, north of Beach of Everlasting Summer | -790, -320 | 50-60 |
Frostallion | Ice | Frozen lake, Astral Mountains, east of Land of Absolute Zero | -357, 508 | 50 |
Necromus | Dark | Desiccated Desert, northwest of Deep Sand Dunes (with Paladius) | ~446, 680 | 50 |
Paladius | Neutral | Same spot as Necromus - they spawn together | ~446, 680 | 50 |
Blazamut | Fire | Inside the Scorching Mineshaft, southwest of Foot of the Volcano | -436, -529 | ~45 |
Anubis | Ground | Desert Field Boss - or breed Vanwyrm + Cinnamoth | Desert field | 47 |
What Legendary Passives Give You
Every legendary carries the Legend passive, which grants +20% attack, +20% defense, and +15% movement speed - one of the strongest single passives in the game. Most also have a signature element-boost passive on top. This is why capturing a legendary is a breeding investment as much as a team addition: both passives pass down to offspring. The breakdown:
Pal | Passives | Effect |
|---|---|---|
Jetragon | Legend + signature Dragon boost | +20% attack/defense, +15% move speed, plus Dragon damage |
Frostallion | Legend + Ice Emperor | +20% Ice attack damage on top of Legend |
Frostallion Noct | Legend + Lord of the Underworld | +20% Dark attack damage (swapped from Ice) |
Necromus | Legend + Lord of the Underworld | +20% Dark attack damage |
Paladius | Legend + Celestial Emperor | +20% Neutral attack damage |
Jetragon: The Celestial Dragon
Jetragon spawns in the western volcanic region at Mount Obsidian, north of the Beach of Everlasting Summer fast-travel point, around (-790, -320). It is a Dragon-type, so bring Ice Pals like Frostallion to exploit its weakness, and wear heat-resistant armor for the volcanic biome - the open arena gives you few places to hide, so you need to survive sustained fire. Its Partner Skill, Aerial Missile, lets you fire homing missiles while flying (though they cannot stun bosses), and it is the fastest flying mount in the game. Jetragon's saddle unlocks at Level 50, and in 1.0 it spawns as a Level 60 Field Alpha, making it one of the last legendaries you will realistically catch. If you kill it instead, it drops Pure Quartz, Polymer, Carbon Fiber, and Diamonds.
Frostallion: The Steed of Ice
Frostallion roams the frozen lake in the northwestern Astral Mountains, east of the Land of Absolute Zero point, around (-357, 508). As an Ice-type it is weak to Fire and Dragon, so bring a Fire party and cold-resistant armor for the biome. It fights with Ice Missiles, Crystal Breath, and its exclusive Crystal Wing, which stack damage quickly, so it is a fight for high-level, well-equipped players only. Frostallion is a superb flying mount whose Ice Steed Partner Skill converts your attacks to Ice - ideal for melting Dragon bosses - and it carries the only Level 4 Cooling suitability alongside Bastigor. Killed, it drops Diamond, Precious Entrails, Ice Organ, and Ancient Civilization Parts.
Frostallion Noct: The Dark Variant
Frostallion Noct, the Dark-element variant, does not roam the overworld. There are two ways to get it: breed a Frostallion with a Helzephyr and hatch the egg, or unlock its arena by defeating the Alpha Pals Celesdir, Silvegis, Azurmane, and Splatterina on Feybreak Island and claiming their Bounty Tokens. If you fail the arena catch, it respawns on roughly a 60-minute timer. Noct keeps Frostallion's Crystal Wing attack but swaps Ice Emperor for the Dark-boosting Lord of the Underworld passive, and trades Level 4 Cooling for Level 4 Gathering - making it a farming worker as well as a flyer. Its Black Steed Partner Skill converts your attacks to Dark instead of Ice.
Necromus and Paladius: The Twin Knights
The final overworld pair spawn together in the far northern Desiccated Desert, northwest of the Deep Sand Dunes point, around (446, 680). Because you normally aggro both at once, this is the trickiest legendary fight - no single element counters both, so isolate one, capture it, and retreat to regroup, or fight at night when one twin sleeps. Necromus (Dark, weak to Dragon) is the fastest ground mount in the game, with the Dark Knight of the Abyss Partner Skill and a double jump. Paladius (Neutral, no weakness) follows close behind with a triple jump and strong AoE. A Dark-Dragon Pal like Astegon handles both. Necromus drops Pal Metal Ingot, Ancient Civilization Parts, Precious Entrails, and a Large Pal Soul; Paladius drops the same with Diamond instead of Precious Entrails.
Blazamut and Anubis: The Other Top Bosses
Two more boss Pals sit just below the true legendaries but belong on any hunt list. Blazamut (Fire) is tucked inside the Scorching Mineshaft dungeon in the volcanic west - the entrance is southwest of the Foot of the Volcano point at (-436, -529). Counter it with Water Pals and wear fire-resistant gear; it is the best Level 4 miner in the game and a monster bruiser. Anubis (Ground) is a desert Field Boss around Level 47 and one of the best all-round Pals - Handiwork Level 4, Mining Level 3, and strong combat. The secret is that fighting the Anubis boss is hard, but breeding one is easy: Vanwyrm plus Cinnamoth hatches an Anubis, skipping the fight entirely.
Raid and World Tree Legendaries (1.0)
Palworld 1.0 added legendary-tier Pals you cannot simply walk up to and catch. They are farmed through their systems rather than found on a map pin:
Pal | Element | How to get it | Notes |
|---|---|---|---|
Xenolord | Dark / Dragon | Xenolord raid (Slab + Summoning Altar, Huge Dark Egg) | Second-fastest flyer; top combat skills |
Bellanoir Libero | Dark | Bellanoir raid | Powerful Dark caster; endgame farming target |
Hartalis | Ground | New 1.0 legendary - check the interactive map for its spawn | A top new ground mount and fighter |
Zanara & Astralym | Typeless | World Tree final boss | Astralym is boss-exclusive - Paldeck only, not catchable |
The 72 new 1.0 Pals may include further legendary-tier catches, and the colossal legendary guarding the World Tree is the final boss - Astralym cannot be caught, only registered. For the raid summoning and strategy, see our raid boss guide, and for the endgame fight our Zanara and Astralym final boss guide.
Weaknesses and What to Bring
Every legendary except Paladius has an elemental weakness, and each spawns in a hazardous biome that needs the right armor:
Pal | Element | Weak to | Prep |
|---|---|---|---|
Jetragon | Dragon | Ice | Heat-resistant armor for the volcanic heat; open arena, few places to hide |
Frostallion | Ice | Fire / Dragon | Cold-resistant armor; watch Ice Missiles and Crystal Breath |
Necromus | Dark | Dragon | Cold armor; fight at night so one twin sleeps |
Paladius | Neutral | None | Use raw damage; Astegon (Dark/Dragon) covers both twins |
Blazamut | Fire | Water | Fire-resistant gear for the mineshaft |
Bring a party matching each target's weakness for bonus damage - Ice against Jetragon, Fire against Frostallion, Dragon against the Dark twins. Which of these legendaries is worth your time by role is covered in our best Pals tier list, and their mount value in our best mounts guide.
How to Catch a Legendary Pal
Legendaries have some of the lowest capture rates in the game, so preparation decides the catch:
- Be around Level 45-50+. The overworld legendaries are Level 50 Alphas (Jetragon 60 in 1.0), so bring strong Pals and top gear.
- Whittle HP into the red. The lower the target's health, the higher your capture chance - get it as low as you safely can.
- Use the best spheres. Legendary, Ultra, or Giga Spheres only; standard spheres barely register.
- Exploit the weakness. A party matching the elemental counter deals bonus damage and shortens the fight.
- Apply status effects. Fire or Poison arrows raise catch rates while chipping HP.
- Equip the Ring of Mercy. Guns melt legendaries fast; the Ring of Mercy stops your damage from killing the Pal you are trying to catch.
Bring far more spheres than you think you need, and remember the spawn respawns after a period, so a failed attempt is not the end.
Kill or Catch? Reading the Loot
You do not have to catch every legendary. If you already own one or want its rare materials, killing it drops valuable endgame crafting mats - Ancient Civilization Parts, Large Pal Soul, Diamonds, and species-specific organs. Since the overworld legendaries respawn, a common approach is to catch your first for the Pal and its passives, then farm the respawns for materials on later visits. Weigh what you need: a captured legendary is a team member and breeding stock, while a killed one is a bundle of high-tier crafting resources you would otherwise grind for.
Pal | Kill drops |
|---|---|
Jetragon | Pure Quartz, Polymer, Carbon Fiber, Diamonds |
Frostallion | Diamond x2, Precious Entrails x14, Ice Organ x20, Ancient Civilization Parts x14 |
Necromus | Pal Metal Ingot, Ancient Civilization Parts, Precious Entrails, Large Pal Soul |
Paladius | Pal Metal Ingot, Ancient Civilization Parts, Diamond, Large Pal Soul |
Breeding Legendaries
Catching is not the only route. Some legendaries are easier to breed than to fight - Anubis is a hard Field Boss but a simple breed (Vanwyrm plus Cinnamoth). You can also breed two identical legendaries to hatch a fresh Level 1 legendary of the same species, and breeding any legendary passes down its Legend passive or signature element-boost passive to the offspring. That makes a caught legendary a genetic investment, not just a team member - stack those passives onto your other Pals for a roster-wide power jump. Our breeding guide covers the combos and inheritance.
Legendary Hunting Tips and Mistakes
- Bring the region's resist armor. Heat for Jetragon and Blazamut, cold for Frostallion and the desert twins - the biome damages you before the Pal does.
- Split the twins. Fight Necromus and Paladius at night and focus one, or bring a Dark-Dragon Pal like Astegon for both.
- Do not gun them down. Without the Ring of Mercy, firearms will kill the legendary instead of catching it.
- Stock spheres and status arrows. Legendaries eat spheres; Fire and Poison arrows tilt the odds.
- Farm the respawns for mats. Once you own one, kill later respawns for Ancient Civilization Parts and Large Pal Souls.
- Breed what you cannot catch. Anubis and duplicate legendaries come from breeding, which skips the hardest fights.
- Farm raids for the 1.0 legendaries. Xenolord and Bellanoir Libero come from the raid system, not a map location.
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FAQ
Where do you find Jetragon in Palworld?
Jetragon spawns in the western volcanic region at Mount Obsidian, north of the Beach of Everlasting Summer fast-travel point, around coordinates (-790, -320). It is a Dragon-type, so counter it with Ice Pals like Frostallion, bring heat-resistant armor, and expect a Level 50 to 60 Alpha fight in an open arena with little cover.
Where are Necromus and Paladius located?
They spawn together in the far northern Desiccated Desert, northwest of the Deep Sand Dunes fast-travel point, around (446, 680). Because they appear as a pair, it is the trickiest legendary fight - attack at night so one sleeps while you focus the other, or bring a Dark-Dragon Pal like Astegon to handle both.
How do you get Frostallion Noct?
Frostallion Noct does not roam the overworld. You either breed a Frostallion with a Helzephyr and hatch the egg, or unlock its arena by defeating the Alpha Pals Celesdir, Silvegis, Azurmane, and Splatterina on Feybreak Island and claiming their Bounty Tokens. If you fail the arena catch, it respawns after about 60 minutes.
What is the best way to catch a legendary Pal?
Reach Level 45 to 50, whittle the target's HP into the red, and use Legendary, Ultra, or Giga Spheres - standard spheres barely work. Exploit its elemental weakness, apply Fire or Poison arrows to raise catch rates, and equip the Ring of Mercy so your weapons do not accidentally kill it. Bring far more spheres than you expect to need.
What do legendary passives do in Palworld?
Every legendary has the Legend passive, granting +20% attack, +20% defense, and +15% movement speed. Most also carry a signature passive that adds +20% to their element's attack damage - Ice Emperor on Frostallion, Lord of the Underworld on Necromus, Celestial Emperor on Paladius. Both pass down through breeding.
Can you catch the World Tree legendary?
No. The colossal legendary at the World Tree is the final boss, Zanara and Astralym. Astralym is boss-exclusive and can only be registered to your Paldeck after you beat it, not caught or deployed. The catchable 1.0 legendaries come from raids instead, like Xenolord and Bellanoir Libero.
Should you kill or catch legendary Pals?
Both have value. Catching gives you the Pal, its Legend passive, and breeding stock. Killing drops rare endgame materials like Ancient Civilization Parts, Large Pal Souls, and Diamonds. Since the overworld legendaries respawn, many players catch their first for the Pal, then farm the respawns for materials on later visits.


